Bugfix Versions
Not one hour after publishing and submitting v1.0.0-7drl, I got a bunch of playtesting feedback from the first couple of friends to try it. There were a few showstopper type bugs, notably a bad check in the victory code that meant you could never win the game. So I threw together a couple of quick fixes for the ones that most wreck the game's playability, and pushed those up.
There's still one bug I know of, and I think I have a good workaround for that in mind, but it needs some structural work to install so it'll take more than a half-hour to fix it. As such, I'm putting these fixes out immediately. Expect a 1.0.2 at some point in the next couple of days to correct that last bug I know of. (and feel free to message me, post on here, or email me if you have any additional ones to mention.)
EDIT: ... and in making these bugfixes, I added another new bug. Oops. Fixed that one too.
EDIT 2: I learned of a bug last night that made the monster and level generation go haywire and generate weird universes-- thanks, javascript, for having standard libraries that are really dumb about some things. So that's fixed now too as of 1.0.3-7drl.
Precious Metal
The Ihoin have a lot of gold they're not using. Take it from them and pay off your loans.
Status | Released |
Author | thp |
Genre | Adventure |
Tags | 2D, Seven Day Roguelike Challenge, ascii, High Score, Roguelike, Sci-fi, Singleplayer |
Languages | English |
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