Bugfix Versions


Not one hour after publishing and submitting v1.0.0-7drl, I got a bunch of playtesting feedback from the first couple of friends to try it. There were a few showstopper type bugs, notably a bad check in the victory code that meant you could never win the game. So I threw together a couple of quick fixes for the ones that most wreck the game's playability, and pushed those up.

There's still one bug I know of, and I think I have a good workaround for that in mind, but it needs some structural work to install so it'll take more than a half-hour to fix it. As such, I'm putting these fixes out immediately. Expect a 1.0.2 at some point in the next couple of days to correct that last bug I know of. (and feel free to message me, post on here, or email me if you have any additional ones to mention.)

EDIT: ... and in making these bugfixes, I added another new bug. Oops. Fixed that one too.

EDIT 2: I learned of a bug last night that made the monster and level generation go haywire and generate weird universes-- thanks, javascript, for having standard libraries that are really dumb about some things. So that's fixed now too as of 1.0.3-7drl.

Leave a comment

Log in with itch.io to leave a comment.